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Gabriel Lewis
Level & Game Design
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About Me

I am currently working on a personal project Sunderbuss, a first person shooter in which the player must defeat enemies using their solar powered gun. In addition to this I am also working with Ludophoria in order to develop their next title.

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I have recently completed a leadership in games course with The Sumo Group, allowing me to develop my mentorship skills, as well as my team work effectiveness.

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I have completed my CGMA Level Design course, working with Max Pears (Senior Level Design Freelancer), in order to progress my skills and my overall level design practice. 

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Through my work and completing the CGMA course I have become very comfortable using both Unity and Unreal Engine to make blockouts and fully functional levels. 

 

My current goal is to deepen my experience of level design with a commercial project and work with a larger team on a AAA title.
 

Software
Unreal Engine
Skills
Level Design
Unity
Blender
Game Design
3D Modelling
Agile Practice
Visual Scirpting
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