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Gabriel Lewis

Game Design

Save our seagrass

Introduction

An interactive experience, made in collaboration with Eden Project and Natural England.

Built for a target audience of 3 years and up, the game aims to educate its users on the importance of seagrass within coastal ecosystems, as well as the wider global climate.

The game has been on display at the Eden Project inside The Core building during the Summer of 2023, as well as being taken to schools across the UK.

What I did:

- Helped design the gameplay loop.

- Planned the level using Miro.

- Blocked out level.

- Iterated the level based on client feedback.

- Implemented animations.

- Added final art elements once the blockout was complete.
 


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Gabriel Lewis
Level & Game Design
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About Me

I am currently working with Studio 316 as a full time Level Designer working on their original IP PACS.

 

Education: Game Design Masters

Released Games: 1

Other Education: CGMA Level Design, Sumo Leadership Skills Course.

 

Software
Unreal Engine
Unity
Skills
Level Design
Game Design
Perforce
Visual Scirpting
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