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Gabriel Lewis

Game Design

Save our seagrass

Introduction

An interactive experience, made in collaboration with Eden Project and Natural England.

Built for a target audience of 3 years and up, the game aims to educate its users on the importance of seagrass within coastal ecosystems, as well as the wider global climate.

The game has been on display at the Eden Project inside The Core building during the Summer of 2023, as well as being taken to schools across the UK.

What I did:

- Helped design the gameplay loop.

- Planned the level using Miro.

- Blocked out level.

- Iterated the level based on client feedback.

- Implemented animations.

- Added final art elements once the blockout was complete.
 


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Gabriel Lewis
Level & Game Design
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About Me

I am currently working on a personal project Sunderbuss, a first person shooter in which the player must defeat enemies using their solar powered gun. In addition to this I am also working with Ludophoria in order to develop their next title.

I have recently completed a leadership in games course with The Sumo Group, allowing me to develop my mentorship skills, as well as my team work effectiveness.

I have completed my CGMA Level Design course, working with Max Pears (Senior Level Design Freelancer), in order to progress my skills and my overall level design practice. 

Through my work and completing the CGMA course I have become very comfortable using both Unity and Unreal Engine to make blockouts and fully functional levels. 

 

My current goal is to deepen my experience of level design with a commercial project and work with a larger team on a AAA title.
 

Software
Unreal Engine
Skills
Level Design
Unity
Blender
Game Design
3D Modelling
Agile Practice
Visual Scirpting
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