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Gabriel Lewis
Game Design
Introduction
An interactive experience, made in collaboration with Eden Project and Natural England.
Built for a target audience of 3 years and up, the game aims to educate its users on the importance of seagrass within coastal ecosystems, as well as the wider global climate.
The game has been on display at the Eden Project inside The Core building during the Summer of 2023, as well as being taken to schools across the UK.
What I did:
- Helped design the gameplay loop.
- Planned the level using Miro.
- Blocked out level.
- Iterated the level based on client feedback.
- Implemented animations.
- Added final art elements once the blockout was complete.
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